Welcome,
though you may not know me if you got here it means we might get to
know each other soon, so let me share a little about myself. I recently
graduated from Digipen Institute of technology.
I am experienced in many fields of game programming. I have written
game logic, A.I., and physics code, but my main love is graphics. I
feel most at home when I am developing a new shader.
I recently finished my first full graphics engine for my senior year game for Digipen, Agamemnon's Curse(you can watch the trailor below or click here).
The game is a third person adventure with Tomb Raider like gameplay and
plenty of physics puzzles to knock around the player. The engine is an
HLSL shader based graphics engine written in DirectX. I implemented
many interesting effects for it like the HDR bloom effect and a Heat
Shimmer or Heat Haze effect.