This is all stuff you can get elsewhere on my site, but I thought I would provide an easy place to download them all
For
Agamemnon's Curse and Fling, since they are large collaborative
projects, I have stripped everyone else's code and all the art assets.
Agamemnon's Curse: my senior year game at Digipen. We had a team of 5 which has now dropped to 4
What I did:
I Implemented a shader based 3d graphics engine using directX. I
implemented phong illumination with multiple point lights for
rendering. I implemented HDR bloom effect for a more realistic look to
the lighting.
Fling: my Junior year game at Digipen. Team of 4
What I did:
My part of the project included implementing a 3d Physics engine
optimized enough to support up to 800 AI controlled units while keeping
a constant framerate of at least 30 frames per second for
synchronization reasons.
What I did: This
is an experiment showing the different methods of rendering parallax
mapping. It has 4 different implementations displaying the weaknesses
of each method. It is rendered completely in software from a 3D
rasterizer I wrote from scratch.
Ray Tracing: A 3D ray tracer with soft shadows and adaptive anti-aliasing
What I did: This
is a ray tracer with a feature set including: rendering of spheres,
boxes, polygons, and capsules, Full screen adaptive anti-aliasing, soft
shadows, phong illumination for local illumination, and iterative ray
tracing for global illumination.
Curves: a curve drawing application employing both th3e DeCastlejue and DeBoor algorithms
What I did: This displays two curves, one generated by the DeBoor algorithm, and one by the De'Castleju
Contact Info:
Email: Russ.Hochenedel@gmail.com
Phone: ( 425 ) 241 - 8750